Showing posts with label Greek Myth. Show all posts
Showing posts with label Greek Myth. Show all posts

Saturday, October 20, 2012

Isle of the Satyrs - Part Two


We finally got back to playing this campaign last week and had some friends join us. After making up some new characters (Callimorphus, Demetrius, and Artemisia) for them we played a quick encounter.

Following on from our last game our heroes were preparing to leave the island when the brother of the head Satyr (who was killed) arrived at the town looking for REVENGE!

(Remember: click on the pictures for a bigger version)


Dionysophenes with some of the villagers.


Callimorphus (with the gree shield) charging into the thick of it… followed (at some distance) by Athis, Demetrius, and Artemisia


The fearsome Calimorphus is injured by the Satyrs arrows!


Athis, Demetrius, and Artemisia (and Artemisia’s dog Cronos) ganging up on one of the remaining satyrs!


Their foes vanquished. There was much rejoicing….

That was just over two weeks ago now.… last week I was sick… this week the Andersons were heading out of town… Next week is Book Club…

So maybe we’ll get back to this in November!? (Unless I get in a game with just the kids sometime...)

Wednesday, August 15, 2012

Isle of the Satyrs


It’s been, shamefully, almost a month since our last adventure. I’d been kind of hoping I’d get a chance to finish the ships before forging ahead, but I’ve realized we could be waiting a long time for that…

In this adventure the ship (yet to be named) arrived at a small isle – which had a small bay and a village by the shore which the captain thought might be a good place to pick up fresh water and supplies and perhaps do some trade.

When they walked into the village they found it to be eerily quiet – almost like it was abandoned – though they saw the smoke rising from cooking fires and the occasional face peering out through the darkened windows.

When Athis entered a home she found a couple terrified and filled with despair. A group of Satyrs from the nearby woods had stolen all the villages children and were holding them hostage and demanding the villagers turn over half of all the food they harvested.

Our heroes said “fear not! We shall return your children! Just point us in the direction of the woods!”

Athis turned out to be an exceptional tracker (Keria just kept acing and scored raise after raise, with every tracking roll all game!). They found and followed a track into the woods that the Satyrs were clearly using to go back and forth to the village to haul away their booty.

AS they pressed on through the woods Dionysophenes spotted some lookouts in the bushes ahead (Finnegan was likewise hot with the notice rolls – despite the Satyrs being woodsmen, and in cover, and acing their stealth rolls, Finnegan just kept rolling better!? I’d initially planned to have a aroow whistle out of the bush and have the satyrs taunting/intimidating them from unseen hiding spots in the bush… no such luck)

(Remember: click on the pictures for a bigger version)

Finnegan (Dionysophenes) and Keira (Athis) – excited to be playing Savage Worlds again (thought yesterday we did play a game of Hordes of the Things).


As Dion pointed out the Satyrs hiding in the bush one of them scarpered and the others loosed off arrows at Dion and Athis.

Dion was hit and shaken!

Dion and Athis charged and dispatched the two Satyrs before they could even flee!

The others rushed up to try and catch the other, but he was long gone…

The though they should follow him but when I called for another tracking roll and Keira rattled out a couple more raises I pointed out that the main trail they’d been following went off in the opposite direction – should they follow the main path or chase after the fleeing lookout? They chose (wisely) to follow the main path. When I then gave them the option of following it as hastily as they could or slowly and cautiously and stealthily they chose the latter – had they chose the former I would have said they got to the Satyr camp before the lookout got back and may have taken them by surprise.

As it was they Satyrs were aware of their approach and ready for them…

Athis rushed into the clearing (having the highest card), and the Satyrs tried to turn her into a pincushion (having the next two highest cards) – after a soak roll she escaped with only being shaken… As she took cover in the bush the others rushed forward to help – one was downed by and arrow from the leader of the Satyrs. Dion had the good sense to try and skirt around the clearing under cover.

Unfortunately the sneaky Satyrs spotted him and headed him off – both hit wounding Dion grievously.  He slumped into cover and remained there for pretty much the rest of the game – unable to remove the painful arrow in his arm (unable to recover from being shaken)

Athis recovered and rushed out followed by one of their friends and attacked the leader of the Satyrs.

Athis cut him down and he tried to flee (I think doing five wounds!?) – spear through the heart. This prompted and morale test from the Satyrs which the failed!

The tables turned…

Athis and one of their friends rushed the Satyrs in the woods and cut down three of them, Their other friend the archer exchanged shots with another and eventually brought him down. The remaining two Satyr archers fled.

There was another Satyr in the clearing – who turned out to be very friendly. He had been taking care of the children and explained that it was the thuggish leaders idea to kidnap the children and most of the others went along with it. He could have helped the kids escape but it would have meant his own death and the thugs would have just gone straight back to the village and carried them off again – and they wouldn’t have been cared for nearly so well…

Our heroes friend that had been shot by the arrow, turned out to have just been knocked out and wasn’t seriously injured at all.

Upon their return to the village with the children there was much rejoicing. A festival was held in the heroes honour and their ship was provisioned with the finest foods and wines the islanders had to offer.

Of the other Satyrs one died, two were seriously wounded, and the other three lightly wounded. Though all had been taught a serious lesson and would not likely be trying anything like that again. 

Thursday, July 19, 2012

Escape From Athens

I started a new Savage Worlds Campaign with the kids today. We’ve been planning it for some time, but just never seemed to get around to kicking it off. Hopefully now that we’ve got it started we’ll find time to sit down and play a bit more regularly.

Finnegan is playing Dionysophenes, a place guard in the court of King Aegeas of Athens. Keira is playing Athis, a daughter of King Aegeas who was raised among the Amazons.

Queen Medea was fiercely jealous of the young princess and plotted to kill here while King Aegeas was away. Dion happened to be the guard she ordered to do the deed. He could not and told Athis of the plot and offered to help her escape from Athens.

I gave the kids the option of simply stealing away alone in the night and by passage on some merchant ship to wherever it was going or trying to recruit some friends/followers to go along with them. I told them if they recruited enough they could steal a war ship… To recruit guards required a successful persuasion roll. Raises would recruit additional guards. Three failures (or a bust – rolling one on the persuasion die) would mean Medea was on to them and they would have to flee at once.

Now Athis had only d4 persuasion and Dion was completely unskilled at such things (and so tried at d4-2). Athis however being a Noble had +2 due to her charisma bonus and quickly recruited three followers. Dion in that same time failed three times and they had to steal away in the middle of the night.

The assasins were a bit better with the noticing than they were with the stealthing so as they turned down the last dark street in Piraeus that lead to the waiting ship their way was blocked by some of Medea’s men…

(Remember: click on the pictures for a bigger version)

Some of Medea’s men called on the other guards to give up the princess – telling them it was futile to go against eh queens will, that she would track them to the ends of the earth if need be…. This was an attempt to intimidate the hero’s followers into leaving or rejoining them. I’d said if they got TWO raises on the intimidate roll the followers would switch sides again.

The one trying to intimidate the archer with Dion and Athis just kept acing – ending up with a total of 17 (6, 6, 5) – looked like he might be switching sides right then and there and shooting someone in the back! Then Finnegan rolled for the archer (6, 6, 6, 4) – “nothing doing” says the archer and let fly with an arrow at one of the would-be assassins….

The rushed those blocking their way to the front, two others rushed the archer taking up the rear.

Athis took out the first of the assasins with a spear to the throat.

The archer was doing well – he’s only gotten one shot off (which wildly missed it’s mark in the dark street) – he didn’t even have time to draw his sword before two attackers were upon him. he held them off for two or three turns..

The skirmish raged on – things going progressively worse for the archer – shaken…

Eventually the archer was overwhelmed and taken down.

Around that time this finished off another of the attackers and Dion had knocked down one himself.

They rushed the other two attackers (that had been fighting the archer) and took them down as well. When they checked on their archer friend they discovered his wounds were not grave and so helped him down to the ship and were away before first light…

A Good quick introduction to the campaign and refresher of Savage Worlds for the kids (it’s been a few months since we last played).

Coming soon on Savage Timmy’s Playhouse:

The Saturday Savages will, hopefully, be beginning their campaign in earnest this week. With any luck we shall see Dion and Athis in action again shortly as well! 

Athis




Athis - Wild Card Amazon (Keira)
Ag d8, Sm dX, Sp dX, St d10, Vg dX,
Pace 6, Parry 6 (8), Toughness 5 (7)
Skills: Fighting d8, Shooting d4, Notice d6, Stealth d6, Investigation d4, Climbing d6, Survival d4, Tracking d4, Persuasion d4, Riding d10, Swimming d4
Edges: Noble, Attractive
Hindrances: Loyal, Minor Enemy,
Gear: Traveling Clothes, Fancy formal Clothes, Superior Medium Armour, Superior Large Shield, Short Sword, Spear,

Athis’ mother came from Thessaly originally but had left and wandered to the land of the Amanzons to raise her. When she became a woman Her mother told her of her father – King Aegieas of Athens – and gave her a dagger he had given her. She wished to meet her father and set out on a long journey over land and sea and eventually came to the city of Athens. Ageas, when he saw her, welcomed him into his palace as a daughter and princess of Athens. Medea, who he was married to at the time, was extremely jealous of the young womans and plotted to have her killed when Ageas was away. Her guard Dion, whom Medea had told to kill her, could not go through with it and offered to help her escape from Athens. 

Dionysophenes




Dionysophenes (Dion) - Wild Card Greek Hero (Finnegan)
Ag d10, Sm d6, Sp d6, St d8, Vg d6,
Pace 6, Parry 7 (9), Toughness 6 (8)
Skills: Fighting d10, Notice d6, Stealth d8, Intimidate d4, Throwing d6, Boating d6, Repair d6, Swimming d6
Edges: Alertness, Brawny
Hindrances: Code of Honour, Minor Enemy
Gear: Clothes, Average Medium Armour, Average Medium Shield, Spear, Short Sword

Came from humble origins as a sailor’s son and spent his early years working on ships. While sailing on a ship to Laconia with an Athenian diplomat they were attacked by pirates. Through quick action and bravery Dion saved the ship (and the diplomat) and upon their return to Athens was offered a job as a guard at King Ageas’ palace. Some years later, after Athis’ arrival, Queen Medea ordered Dion to kill her. This he could not do, so he offered to help Athis escape Medea…