Wednesday, September 16, 2009

Return to Wojon

After Last Week’s Prologue all made some new character’s of their own….

New Characters….


Hiroki Akira - Amanda - Bushi
Ag d10, Sm d6, Sp d6, St d8, Vg d8,
Pace 6, Parry 7, Toughness 6
Skills: Fighting d10, Notice d6, Stealth d6, Throwing d6, Tracking d4, Survival d5, healing d6, Climbing d6, Repair d4, Knowledge (Sword-making) d4
Edges: Ancestral Weapon, Alertness,
Hindrances: Code of Honour (Bushido), Loyal,
Gear: Clothes, Ancestral Katana (Str+d6+3), Knife (str+d4)
Akira’s father was a swordmaker and began to teach her the craft. He also had her study under a few Sword Masters to gain a better appreciation for how their product was expected to perform. Well, that was all well and good until her baby brother came along… As the family business was to be passed on to him Akira was all but forgotten and so chose the path of a wanderer.


Daichi - Darrin - Shukenja
Ag d6, Sm d8, Sp d12, St d6, Vg d6,
Pace 6x, Parry 6, Toughness 5
Skills: Fighting d6, Notice d6, Stealth d4, Faith d10, Knowledge (Phiolosophy) d8, Swimming d6, Climbing d4, healing d6, Survival d4
Edges: Arcane Background (Shukenja), Beast Master, Unarmed Warrior
Hindrances: Poverty, Heroic, Quirk (tries to beat sense into people by whacking them with his staff)
Power Points: 10
Powers: Healing, Light
Gear: Clothing, Staff (Str+d4, Parry+1, Reach 1), Knife (Str+d4), Backpack, bedroll, food, waterskin, candle, flint and steel
Daichi was born into nobility but gave up the life of a samurai to fallow a different path.



Hayato - Jackson – Wu Jen
Ag d6, Sm d10, Sp d8, St d6, Vg d6,
Pace 6, Parry 6, Toughness 5
Skills: Fighting d8, Notice d6, Stealth d6, shooting d6, Spellcasting d12, Healing d6, Survival d6, Knowledge (Arcana) d4,
Edges: Arcane Background (Wu Jen - WIND), Power Points,
Hindrances: Heroic, Taboo (root vegetables and foods the come from the earth)
Power Points:15
Powers: Elemental Manipulation (wind), Armour (a protective cyclone of wind), Stun (a furious knock-people-down cyclone of wind)
Gear: Clothing, Staff (Str+d4, Parry+1, Reach 1), Knife (Str+d4), Backpack, bedroll, food, waterskin, candle, flint and steel.
Hayato comes from a long line of Wu Jen.


Isamu - Rick - Bushi
Ag d10, Sm d6, Sp d6, St d8, Vg d8,
Pace 6, Parry 7, Toughness 6
Skills: Fighting d10, Notice d10, Shooting d8, Survival d8, Tracking d6, Healing d4
Edges: Ancestral Weapon, Brawny
Hindrances: Code of Honour (Bushido), Loyal, Death Wish?
Gear: Clothes, Ancestral Katana (Str+d6+3)


Wojon - A small village on the edge of territories controlled by the Kuji Clan, Autumn, 3214.

SITUATION

The characters are wanders who met each other in their travels.

THE GAME

The Characters are currently wandering in lands controlled by the Kuji Clan. These lands border on the wild lands – populated by goblins and demons and other monstrous aberrations. While walking along a trail Akira hears the moaning of a dying old man off in the bushes.

The group rushes to the old man’s aid but he is beyond saving. He suffers from dozens of stab and slash wounds about his body and has clearly dragged himself a great distance through the mud and jungle – it is a wonder a man of such age could have survived as long as he has!

Daichi does what he can to ease the old man’s suffering and inquires who has done this to him.

With his dying breath the old man tells them that men in black attacked his village. He thinks they were looking for the Idol of Kojuku and begs them to retrieve it and take it to the Temple of Wah. The idol was buried under his hut in the village. Then he expires.

The group tracks their way through the jungle following the trail of blood and broken plants the old man left as he dragged himself. He had covered a startling distance considering his wounds – it took the group nearly half the day to find the village.

When they arrived in the village they came across the scene of a massacre! The entire village murdered and left to rot in the sun! After searching the village for survivors or clues they set to the task of piling up the corpses for burning and digging under what they deduced was the old man’s hut.

By evening they had dug out a small, but very heavy iron chest, locked and sealed. This they assumed to be the Idol but weren’t sure if they should attempt to open the box.

They decided to stay the night in the village as there was no where else for them to really go, and would set out for the temple in the morning…..

While Daichi was taking a turn on watch and saying prayers for the dead he heard a noise (aced on notice – big time) and turned to see some forms in black moving form shadow to shadow – he gave a shout and ran for cover behind on of the buildings as he noticed one was drawing a bow…


In no time the leader of the gang of NINJAS was upon him and slashing at him eith extreme violence!


The others were up, quick as a flash, and battled the ninjas outside their hut!


Daichi was severely wounded but Akira and Isamu were having better luck. Hayato weaved the wind in and out trying to confused and distract the other ninjas.


The ninjas were eventually overcome…


Akira chases down one that tried to escape.

Unfortunately none survived to be questioned….

Why were these ninjas after this idol? Were they hired by someone else or after it for their own nefarious purposes? Stay tuned next week!

6 comments:

Sitting Duck said...

Regarding Daichi's profile, I'm guessing that's a typo in the Hindrances and you meant Quirk, as Quick is an Edge.

tim said...

Wow, somebody actually reads this!?

You are right, sir! It is a QUIRK!!

Thanks!

Gordon Fancher said...

Hi Tim,

I'm curious: How many points were the characters built on? (I'd guess 20 XP or more.)

Also, is there a source document for the setting-specific edges and such that you used? I'd be interested in how some of the ABs, in particular, were defined.

Gordon

tim said...

Hi Gordon,

For some settings I allow characters to take one stat and one skill at d10, then otherwise make normal characters. It works out better than saying take 10 attribute points and 20 skill points - because with the latter they end up with all stats at d8 and 20 skills at D4. With the former system if FORCES them to be REALLY GOOD at at least ONE THING!? I can't stand having people run characters that SUCK at everything because they took a pile of skills at d4...

I didnt't really want to mention where i got some of the stuff from - as there are adventures there that I may be using... but I guess I'll just have to trust that they won't go looking it up... if they even read this at all...

I found a couple usedful things at Savage Heroes, including a really great pdf of Marital Arts Edges (which I can't seem to find now... and a another really great site with a lot of stuff for Oriental Adventures with Savage Worlds (tool kit, adventures, etc...).

cheers,

tim

Gordon Fancher said...

Hi Tim,

Thanks for the links! I'm familiar with Savage Heroes (there's even a file or two of mine there), but had never seen the OA Hardpoint site. Very cool.

Gordon

Thomas Jakobsen said...

Hi Tim

A great idea about the D10 in the two Traits. I think, I will adopt that for my nex campaing.

Have fun gaming - and keep writing (we are apparently quite a few readers who really enjoy ready it).

Thomas :o)