Wednesday, June 16, 2010

Wolves in the Night… again…

I ran this scenario on Savage Saturday a while back for a totally different group of players… So I thought it was about time I threw some weirdness into the east front campaign.

I did just finish up a Stug III C/D and was mightily tempted to use it… maybe next week…


8 July 1941, Southeast of Grodno

SITUATION

Ever eastward our heroes plod hoping to meet up with friendly forces. On the evening of 8 July 1941 They find themselves in some wood the Germans are sweeping through trying to flush out soviet stragglers…

SCENARIO

The Soviets must attempt to escape off the north edge of the table.

FORCES

Soviet Forces (Elements of the 13th Rifle Regiment, 2nd Rifle Division,

Serzhant Boris Trotsky - Wild Card - Dave
Ag d6, Sm d6, Sp d8, St d4, Vg d8,
Pace 6, Parry 4, Toughness 8
Skills: Fighting d4, Shooting d8, Notice d6, Stealth d4, Throwing d4
Edges: Rank (NCO)
Hindrances:
Gear: Ppsh SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)

Serzhant Ultarak Kaskyrbai - Wild Card - John
Ag d8, Sm d6, Sp d4, St d4, Vg d8,
Pace 6, Parry 6 (7), Toughness 9
Skills: Fighting d8, Shooting d6, Notice d6, Stealth d4, Throwing d4
Edges: Brawny, Rank:NCO
Hindrances: Bullet Magnet
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d6, Reach 1, Parry+1)

Rayadovoy Androv Virgilovski - Wild Card - Rick
Ag d8, Sm d4, Sp d6, St d6, Vg d8,
Pace 6, Parry 6 (7), Toughness 7
Skills: Fighting d8, Shooting d8, Notice d4, Stealth d4, Driving d4, Throwing d4
Edges: Brawny
Hindrances:
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)

Rayadovoy Valarie Mirisnofski - Wild Card - Patrick
Ag d8, Sm d4, Sp d6, St d4, Vg d8,
Pace 6, Parry 4 (5), Toughness 6
Skills: Fighting d4, Shooting d8, Notice d4, Stealth d8, Throwing d8,
Edges: Luck
Hindrances: Obese
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d6, Reach 1, Parry+1)


German Forces (elements of Army Group Center)

Obergefrieter Karl Schmidt – Wild Card
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Intimidate d6, Throwing d6
Edges: Rock-n-Roll, Command
Hindrances:
Gear:
MP-40 SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)
Luger Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)

German Rifle Team #1 (6)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: 6x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)

German MG Team #1 (4)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: 3x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1), 1x MG34 (Range: 30/60/120, ROF3, Damage: 2d8, AP: 2, Auto, Snapfire)

German Rifle Team #2 (6)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: 1x MP-40 SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto),
5x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)

Wulf Schmidt – Greater Werewolf – WC
Ag d10, Sm d6, Sp d8, St d12, Vg d8,
Pace 8(+d10), Parry 7, Toughness 7
Skills: Fighting d10, Intimidate d10, Notice d10, Stealth d10
Edges: Fleet Footed, Combat Reflexes, Improved Frenzy, Quick, Bay
Hindrances: Weakness (Silver)
Gear: Claws (Str+d6)

Pack of Wolves (3)
Ag d8, Sm d4(A), Sp d8, St d6, Vg d6,
Pace 5, Parry 5, Toughness 5
Skills: Fighting d8, Notice d8, Stealth d8,
Edges:
Hindrances:
Gear: Bite (Str+d4)

THE GAME

I deployed the Germans on the table – on both flanks, right at the edge of the table. They were really just there to funnel the players into the middle where they would meet the nasty surprise – a big nasty werewolf hiding in the woods! Unlike last time they decided to run the gauntlet.

(Remember: click on the pictures for a bigger version)


I left the Germans in woods – well away from the werewolf – and just held shots and fired at the Soviets as they dashed from cover to cover.


The Soviet characters run the gauntlet.


Rayadovoy Valarie Mirisnofski didn’t quite grasp the dashing from cover to cover bit… well he couldn’t really “dash”… more like “waddle” (being obese he had only a 5” move and ran d4”….). Does this look like a firing squad to anyone else…


Some might say Serzhant Boris Trotsky had no luck at all… for a couple turns in a row he was spotted, shot at, and hit! Where they’d be wrong in saying he had no luck was in the fact that the worst he got was shaken out of some eight or so hits?! Or maybe that’s where he took his first wound…?


Rayadovoy Valarie Mirisnofski had the whole of the second squad firing at him as he crashed through the woods… when he finally stopped moving, they stopped filling the wood with flying lead. Of course, he was dead by then… Is that 0-4, Patrick….?

I’m not actually TRYING to kill off each of Patrick’s characters… if just kind of works out that way!


Anyway, thinking they were through the gauntlet and freedom was in sight – all were pretty sad to see the greater werewolf get dropped. It charged Serzhant Trotsky.


Then the wolves came charging on – answering the Werewolves call…


The Werewolf tore up Serzhant Trotsky pretty good. Serzhant Kaskyrbai came to his comrade serzhant’s aid and thrust his bayonet deep into the beasts side – gouts of foul blood spurted all over as the Wolf-man howled in paint!


As the wolves rushed in the two soviet serzhants though it was the end…


The Virgilovski, who’s been holding a single grenade for I don’t know how many battles, threw it off into the darkness. Crazily it scattered the shortest amount it possibly could – in the best direction it possibly could and took out two of the wolves!!


Kaskyrbai finished off the werewolf and the last wolf ran away!

Serzhant Trotsky’s in a pretty bad way – suffering from three wounds…

Coming Soon to Savage Timmy’s Playhouse:

No game this (not-so-Savage) Saturday so we’ll be back at it next (World War) Wednesday!

2 comments:

Chris said...

The simulated darkness in the photos is really a nice effect!

tim said...

Shooting "day-for-night" like they used to do in movies... (well, except I used an image editor instead of a blue filter like they did in the movies...).