SITUATION
Already the Partisans are proving too much of a thorn in the Germans side, with a little help from the locals they began a sweep through the woods where the partisans were hiding. The commander left with most of the infantry right away. Virgilovski and a small band of riflemen stayed behind to help get the tanks going.
SCENARIO
Get off the east end of the table. There is a limited number of turns to do so before encirdling troops from the other side of the woods arrive.
The tanks crews have just entered their tanks and must get them started up. To get the tanks stated required the lesser of driving or repair (-4 the first turn, -3 the second turn, etc).
FORCES
Soviet Forces
Rayadovoy Androv Virgilovski - Wild Card - Rick
Ag d8, Sm d4, Sp d4, St d6, Vg d8,
Pace 6, Parry 6 (7), Toughness 7
Skills: Fighting d8, Shooting d8, Notice d4, Stealth d4, Driving d4, Throwing d4
Edges: Brawny
Hindrances:
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)
Soviet Partisans - 5
Ag d6, Sm d4, Sp d6, St d6, Vg d6,
Pace 6, Parry 4 (5), Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Stealth d4, Throwing d4
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2)
Efreytor Marcov - Wild Card - Jackson
Ag d6, Sm d8, Sp d4, St d4, Vg d6,
Pace 6, Parry 4, Toughness 4
Skills: Fighting d4, Shooting d4, Notice d4, Stealth d4, Driving d4, Throwing d4, Repair d8
Edges: Command
Hindrances:
Gear: Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)
Soviet BT-7 Tank Crew - 2
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Driving d6, Repair d4
BT-7 Tank
Acceleration 6, Top Speed 14, Toughness 16/14/15 (6/4/5)
Heavy Armour
DT Co-Ax MG (Range: 24/48/96, ROF3, Damage: 2d8, AP: 2, Auto)
45L76 AP (Range: 24/48/96, ROF1/2, Damage: 3d8, AP: 5)
45L76 HE (Range: 24/48/96, ROF1/2, Damage: 3d6, AP: 3, Medium Template)
Serzhant Pyotr Dizalotski - Wild Card - Patrick
Ag d8, Sm d6, Sp d6, St d4, Vg d6,
Pace 6, Parry 4 , Toughness 8
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d4, Throwing d4, Driving d4, Repair d6
Edges: Rank (NCO)
Gear: Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)
Soviet T-26S Tank Crew - 2
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Driving d6, Repair d4
T-26S Tank
Acceleration 3, top Speed 8, Toughness 17/15/15 (7/5/5)
Heavy Armour
DT Co-Ax MG (Range: 24/48/96, ROF3, Damage: 2d8, AP: 2, Auto)
45L76 AP (Range: 24/48/96, ROF1, Damage: 3d8, AP: 5, 1 Action to Reload)
45L76 HE (Range: 24/48/96, ROF1, Damage: 3d6, AP: 3, Medium Burst Template),
German Forces (elements of Army Group Center)
Feldwebel Karl Ulrich – Wild Card
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Intimidate d6, Throwing d6
Edges: Rock-n-Roll, Command
Hindrances:
Gear:
MP-40 SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)
Luger Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)
German Rifle Team #1 (6)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: 6x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)
German MG Team #1 (4)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: 3x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1), 1x MG34 (Range: 30/60/120, ROF3, Damage: 2d8, AP: 2, Auto, Snapfire)
German Stug D Crew - 4
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d6, Driving d6, Repair d4
Stug D
Acceleration 5, Top Speed 10, Toughness 19/17/18 (9/7/8)
Heavy Armour
75L24 AP (Range: 60/120/240, ROF1/2, Damage: 4d10, AP: 10)
45L76 HE (Range: 60/120/240, ROF1/2, Damage: 3d8, AP: 3, Medium Template)
German Assault Team (4)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1), MP-40 SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto), Flamethrower, AT Grenades.
THE GAME
(Remember: click on the pictures for a bigger version)
The Soviets getting ready to escape.
The Germans searching the woods
The Joker is one of the Soviets… didn’t help much on the first turn…
A Stug cautiously rumbles throught he wood.
Germans spot some fleeing Russians
Vigrilovski and his partisan group decided to leave the tanks behind and make a run for it along one edge of the table. Two were pegged as they tried to cross a gap in the wooded area covered by Germans on hold…
Kind of went south all in one turn when my two infantry teams BOTH got jokers – one of them rolling “Teamwork” on the Fortune and Calamity adding Feldwebel Ulrich to those with the +2 for the turn…
The Partisans were cut to pieces. Virgilovski somehow escaped. I think it might have had something to do with the bonus bennies aquired through Bribery Brews.
In the top right Virigilovski makes his escape through a hail of bullets
From then on he was known as “Lucky Androv”
Just as “Lucky Androv” was making his escape off the table the Soviet tanks were revving up and starting to roll.
They exchanged a couple shots with the Stug through gaps in the wood as they made a break for the opposite side edge of the table…
Unfortunately, waiting for them over there was the Pioneer team…
VOOOOSSSSSH! The assault Pioneers light up Dizalotski’s T-26. The tank only suffered one wound and Dizalotski was fine, but after the tank swerved into the trees and got bogged down, his crew bailed and Dizalotski decided to follow and make a run for it.
VOOOOSSSSSH! The Flame thrower tries to light up the BT-7 as it passes on the other side of the stand of trees. The flame did negligible damage and everyone stayed mounted, however on of the other assault pioneers lobbed an AT grenade onto the tanks deck and blew a big nasty hole in it. It did two or three wounds and I can’t remember the criticals… crew maybe..? controls…? The crew bailed but Marcov tried to stay with his tank and crawl down into the drivers seat and drive it off the table himself!!
VOOOOSSSSSH! Another blast of flame finished off the tank and Marcov was forced to abandon it and make a run for it!
The BT-7 brews up.
Coming Soon to Savage Timmy’s Playhouse:
Took a break from gaming last Saturday and might take a break from this campaign – to play something else this Wednesday (stay tuned to the other blog for a report on that action).
3 comments:
I love the flame and the smoke -- is that pipe cleaner? It's one of the most visually appealing models of flame and smoke I've seen. Really well done!
Cheers!
Yeah it's totally pipe cleaner. I raided the kids craft bin just before the game and knocked those off in about five minutes.
That flamethrower is absolutely great!
And I knew your luck would turn eventually...
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