I started a new Savage Worlds
campaign… sort of… I’m running the Savage Worlds Tour of Darkness campaign, and
we made a couple of Savage Worlds characters, but I’m going to be using Force on Force/Ambush Valley for playing out the skirmish battles that arise.
Characters will use the appropriate dice for their characters traits when
making tests and checks, where as their squadmates will just check against
their Troop Quality or Morale die.
This evening we made characters
and I introduced the setting and set up a quick little skirmish to try it out. Dave and Patrick showed up and
both made Fireteam leaders.
SITUATION
America’s increasing it’s
involvement in the escalating conflict in the Republic of Vietnam. General
Westmorland has been calling for more ground troops and the first of the Army’s
troops have arrived in the form of the 173rd Airborne Brigade from
Okinawa. One battalion had been tasked to defend Bien Hoa airbase. After a few
days of building barracks and bunkers the troops are taking patrols out into
the area around the base.
SCENARIO
On a Patrol the Players squad is
asked to search a couple of buildings that look abandoned on the edge of a rice
paddy field.
If contact is made additional squads
from the platoon are available as reinforcements – at the beginning of each
turn the players roll a TQ die (d8) and a success means that another fire team
from the platoon will arrive from the north edge of the table.
FORCES
Cpl. Gerry “Gums” Malone – Wild
Card (Dave)
Ag d6, Sm d6, Sp d6, St d4, Vg
d8,
Pace 6, Parry 5, Toughness 6
Skills: Fighting d6, Shooting
d6, Notice d6, Stealth d6, Throwing d6, Repair d4, Tracking d6, Driving d4,
Swimming d4
Edges: Jump Qualified, Rank:
NCO, Alertness, Arcane Resistance.
Hindrances: Ugly, Quirk
(Bull-shitter), Vengeful (Major)
Gear: Fatigues, Load Bearing
Equipment, M16 Rifle, Grenades, Machete,
Fireteam 1 Troop Quality
D8/Morale D8
1x Grenadier – M79 Grenade
Launcher
3x Riflemen – M16 Rifle
Cpl. Jerome Thomas
Ag d6, Sm d8, Sp d6, St d6, Vg
d6,
Pace 6, Parry 6, Toughness 5
Skills: Fighting d4, Shooting
d6, Notice d6, Stealth d6, Intimidate d6, Persuasion d6, Healing d6, Gambling
d4, Knowledge (demolitions) d4
Edges: Jump Qualified, Rank:
NCO, Command
Hindrances: Habit (minor,
smoking), Quirk (always has to have a cigarette in his mouth during combat)
Gear: Fatigues, Load Bearing
Equipment, Helmet, Flak Vest, M16 Rifle, Grenades, Fighting Knife, Deck of
Cards, Cigarettes, Lighter
Fireteam 2 Troop Quality
D8/Morale D8
1x Grenadier – M79 Grenade
Launcher
2x Riflemen – M16 Rifle
Local Force Viet Cong Troop
Quality: D6/Morale: D8
6x Local Force Viet Cong –
Rifles
THE GAME
(Remember: click on the pictures
for a bigger version)
The two fireteams approach the
buildings.
Cpl. Jerome Thomas’ fireteam
sloshing through knee deep rice paddies.
The two teams converge on the
buildings
As part of Cpl. Gerry “Gums”
Malone team dashed from cover they started taking fire from the treeline.
The Americans return fire.
Reinforcements arrive as the detached
part of Cpl. Gerry “Gums” Malone team makes it into one of the buildings and Cpl.
Jerome Thomas’ fireteam rushes the other building.
Cpl. Malone’s team pours fire
down on the enemy positions.
As soon as they stopped taking
fire from the treeline, Cpl. Thomas’ fireteam rushed the enemy position to
discover a number of seriously injured Local Force Viet Cong.
Five Local Force Viet Cong were
captured, four of which were seriously wounded. There were no American
casualties.
Coming soon on Savage Timmy’s Playhouse Blog:
Perhaps some character
backgrounds for Cpl. Gerry “Gums” Malone and Cpl. Jerome Thomas… and then a
report of next week’s activites….?