Thursday, February 12, 2009

The Crew of the Muttonchop Express

Here is the crew of the Muttonchop Express:

(Remember: click on the pictures for a bigger version)

From left to right: Abby “Ace”Grace, “Doc” Redman, Captain Albert Jackson, Anton Wilson, “Tubby” Mc Duff

Abigail (Abby) "Ace" Grace – Pilot – WC (Amanda)
Ag d10, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 6, Toughness 5 (7/9)
Skills: Fighting d8, Shooting d8, Notice d6, Stealth d4, Pilot d10, Guts d4, Knowledge: Astrogation d4, Survival d4, Investigation d4, Streetwise d4, Healing d4, Lockpicking d4
Edges: Ace, Alertness, Ambidextrous
Hindrances: Quirk (always flexing and cracking knuckles), Minor Enemy (rival criminal she robbed), Major Vengeful…
Gear: Syn-Weev Armoured Overcoat, Knife (Str+d4), Heavy Pistol (Range 15/30/60, ROF1, Damage 2d8(AP2))

Abby always wanted to be a starship pilot. Indeed her greatest dream was to attend the Imperial Star Fleet Academy and pilot one of the big Imperial Cruisers she occasionally saw patrolling the fringes of Imperial space where she grew up.

Abby has spent most of her life aboard space ships. Her father was a pilot on a number of tramp starfreighters that plied the fringes of imperial space. He tried to save money to eventually send her to a school in the core sectors where she might get the education required to write and pass the star fleet academy entrance exams.

Unfortunately the captains he flew for weren’t always particular about what they carried and for whom. In one deal that went south Abby’s father was killed in a gunfight tha ensued and all their money was stolen. Her dreams of the Imperial Academy were crushed in one short, violent moment.

She was 14 at the time and already a pretty good pilot. She found work with some of the same captains her father had worked for. When one of her fathers friends and formaer ship mate, Bert Jackson, acquired a ship of his own she jumped at the opportunity to fly for him.

Cole “Doc” Redman – Ship’s Doctor – WC (Andrej)
Ag d6, Sm d6, Sp d8, St d6, Vg d6,
Pace 4, Parry 6, Toughness 5
Skills: Fighting d6, Notice d6, Stealth d6, Investigation d4, Guts d6, Healing d6, Gambling d6, Knowledge: Medicine d6, Streetwise d4
Edges: Healer, Alertness
Hindrances: Vengeful (minor), Wanted (minor), Lame
Gear: Revolver (Range 12/24/48, ROF 1, Damage 3d6), Medical Kit, Umberalla

“Doc” Redman grew up in a middle class family in the imperial core. He always dreamed of being a doctor… or at least living the life of luxury some of his friends, whose parent were doctors, did. He was a bit of a slacker though and at the end of his public school years he didn’t have anything close to the grades required to get into med school.

He went to a technical school instead and trained to be a practical nursing assistant/medical technician. He thought maybe a few years of real world experience would set him right and he could try and upgrade and get into Med school later. After a few years of working in psychiatric and trauma wards he found he could make plenty enough money by stealing from hospitals and selling stuff on the black market.

He eventually developed a drug habit and started getting careless and was eventually caught. He did a few years of hard labour on at a penal colony. Upon his release he found himself far from home, disowned by his family, and stripped of any licenses and credentials he had had that could get him any work at any real medical facility… What was he to do!?

He found pretty quickly that it was pretty easy to find work as a ships medical technician on ship’s that weren’t too particular about licenses and credentials out here at the ass end of space and eventually found his way to the Muttonchop Express which he now calls home.

Captain Albert Jackson – Captain – WC (NPC)
Ag d8, Sm d4, Sp d8, St d8, Vg d8,
Pace 6, Parry 6, Toughness 6
Skills: Fighting d8, Shooting d6, Notice d4, Stealth d6, Intimidate d4, Throwing d10, Pilot d4, Knowledge: Astrogation d4, Repair d4, Streetwise d6, Gambling d8
Edges: Great Luck, Charisma, Hard to Kill
Hindrances: Clueless, Loyal, Heroic,
Gear: Knife (in boot), Machine pistol (Range 12/24/48, ROF 3, Damage 2d6 (AP1), 3RB)

Captain Jackson doesn’t talk about his youth much.

He was the son of a whore who lived on one of the more centralized planets on the fringes of imperial space. It had a large star port and saw plenty of traffic and trade and his mother was never short of business with all the ships coming and going…

A number of her regulars took a liking to Albert – perhaps they thought they could have been his father – indeed any of them perhaps could have been. They often brought along gifts for him when they came to visit his mother and one even offered him his first job on a starship when he was 13.

For years and years he drifted from ship to ship, doing a bit of this and a bit of that – always trying to sock away some money to buy a ship of his own.

After many, many years of saving (and a couple of very lucky nights with the cards) he finally saved enough for a down payment on a ship of his own… the balance was financed by a local crime lord – Bubba the Gut.

Bert worked hard taking any kind of job he thought might pay off big. He even had to do a number of rather unsavory jobs for his financier. He ahs very nearly paid off his debt. With his cut of the Saturnalia VI job he should be free and clear of his debt to “the Gut”.

…if only he can deliver the money…

Anton Wilson – Engineer – WC (Darrin)
Ag d8, Sm d8, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d8, Notice d6, Stealth d6, Guts d4, Knowledge: Starship Engineering d8, Repair d8, Gambling d4, Driving d4, Piloting d4, Streetwise d4
Edges: Quick, Two-Fisted
Hindrances: Loyal (to the crew of the Muttonchop Express), Greedy
Gear: Knife Str+d4, Heavy Pistol (Range 15/30/60, ROF1, Damage 2d8(2)), Shotgun Range (12/24/48, ROF 1, Damage 1-3d6/+2 to hit OR 2d10)

Anton doesn’t talk too much about his youth either. It’s mostly because he doesn’t remember any of it. In fast he doesn’t remember a damn thing beyond a year or two ago.

One morning he woke up in a sleazy starport hotel with nothing but the clothes on his back, and ID card that claimed hw was Anton Wilson, a pistol, and a ticket to board a freighter/passenger liner bound for the fringes of imperial space.

En route the ship had troubles. There was an explosion and both the ships engineers were severely injured. Anton stepped in and repaired the stardrive and saved everyone aboard.

With the captains glowing recommendation he was able to get himself work on a tramp freighter. That job lead to work on others and eventually to the Muttonchop Express.

Earl “Tubby” McDuff – Customer Service – WC (Lloyd)
Ag d8, Sm d4, Sp d6, St d8, Vg d4,
Pace 5, Parry 6, Toughness 8
Skills: Fighting d8, Shooting d8, Guts d8, Stealth dX, Intimidate d4, Throwing d6, Persuasion d4, Knowledge: Farming d4
Edges: Ambidextrous, Brawny, Luck
Hindrances: Obese, Greedy, Illiterate(?!)
Gear: Assault Rifle (Range 24/48/96, ROF 3, Damage 2d8 (AP2), 3RB), Heavy Pistol (Range 15/30/60, ROF1 Damage 2d8(2))

“tubby” McDuff is a fat, ignorant, hick from a backwater farming world. He never did now schoolin’, or much learnin’ of any sort. He didn’t even help much on his parents farm. Probably ate more food than he ever had a hand in producin’. Instead he whiled away his days and years shootin’ swamp rats and hanging out with the other tough, thuggish farmers kids in the local excuse for a “town”.

He ran away aat the first opportunity. He thought he was being recruited for the Imperial Marines. By the time he got dirtside on another world he realized he had been shanghaied and impressed into a sleazy fly-by-night mercenary outfit. He was given and assault rifle and thrown into a war on a distant world he knew nothing about.

It was a slaughter.

Tubby only survived because he abandoned his comrades in arms and ran away at the first available opportunity. He surrendered to Imperial troops and gladly told them all he could about the unit he was with – which wasn’t very much. For his eagerness to aid them he only spent a year in an Imperial Detention facility.

Upon his release he was able to talk himself into a number of gun-for-hire type jobs with a load of BS about his illustrious career as an elite mercenary. Most engagements didn’t last very long as his complete and utter incompetence became pretty apparent, pretty quickly…

Captain Jackson took him on recently. He saw straight through his BS, but took him on anyway. Maybe he saw a bit of himself in the youngster and took pity on him. Or maybe he appreciated his lack of smarts and related ability to not think things through too much and just shoot what he was told to shoot and otherwise stay out of the way.

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