Now we’re back.
18 April 1942
SITUATION
Having been severely wounded at the beginning of Operation Typhoon, most of our heroes spent the first part of the winter recovering in hospital near Moscow. Afterwards they were individually summoned by the NKVD and subjected to a number of interrogations concerning some of the strange encounters they’ve had in the last couple of months (Werewolves, Blood Mages and Animated Dead). The Officers, Marcov and Steianoff, were officially recruited by the B.P.O., as was the medic who showed some telepathic ability. The others were assigned to them as personal guards and were told nothing of their mission.
In the spring they are sent on their first mission for the B.P.O…
On a relatively quiet sector of the central front, Northwest of Demyansk, a battalion has been reporting “disappearances”. Soldiers are simply disappearing in the middle of the night from their trenches. They aren’t desertions, as bodies are often found mutilated and drained of blood.
SCENARIO
The B.P.O. agents and their guards are attached to unit as “replacements”. They are to determine, and eradicate, cause of “disappearances”.
FORCES
Soviet Forces
Leytenant Gennay Vasilievich Steianoff - Wild Card - Christian
Ag d6, Sm d6, Sp d8, St d4, Vg d6,
Pace 6, Parry 4, Toughness 8
Skills: Fighting d4, Shooting d8, Notice d6, Stealth d4, Throwing d4, Intimidate d6
Edges: Rank (Officer)
Hindrances:
Gear: Ppsh SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)
Serzhant Boris Trotsky - Wild Card - Dave
Ag d6, Sm d6, Sp d8, St d4, Vg d10,
Pace 6, Parry 4, Toughness 8
Skills: Fighting d4, Shooting d8, Notice d6, Stealth d4, Throwing d4
Edges: Rank (NCO), Nerves of Steel, Rock’n’Roll, Fleet Footed.
Gear: Ppsh SMG (Range: 10/20/40, ROF3, Damage: 2d6, AP: 1, Auto)
Rayadovoy Ioseph Dizaleski - Wild Card - Patrick
Ag d8, Sm d4, Sp d6, St d4, Vg d8,
Pace 6, Parry 4, Toughness 6
Skills: Fighting d4, Shooting d10, Notice d8, Stealth d6, Throwing d4
Edges: Alertness
Gear: Mosin-Nagant Rifle Sniper Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2, Snap Fire, Scope),
Leytnant Marcov - Wild Card - Jackson
Ag d8, Sm d8, Sp d6, St d4, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Stealth d4, Driving d4, Throwing d4, Repair d8
Edges: Command, Rank: Officer, Ace,
Hindrances:
Gear: Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1)
Anya Putyatin – Wild Card - Amanda
Ag d6, Sm d8, Sp d8, St d4, Vg d4,
Pace 6, Parry 4, Toughness 4
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d4, Healing d8, Throwing d4, Psionics d10
Edges: Healer, Combat Medic, Arcane Background (Psionics)
Hindrances: Heroic,
Gear: Medical Kit
Powers: Healing, Detect Arcana
Rayadovoy Androv Virgilovski - Wild Card - Rick
Ag d8, Sm d4, Sp d6, St d6, Vg d8,
Pace 6, Parry 6 (7), Toughness 7
Skills: Fighting d8, Shooting d8, Notice d4, Stealth d4, Driving d4, Throwing d4
Edges: Brawny, Improved Nerves of Steel, Dodge, Combat Reflexes
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)
Soviet Riflemen - 10
Ag d6, Sm d4, Sp d6, St d6, Vg d6,
Pace 6, Parry 4 (5), Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Stealth d4, Throwing d4
Gear: 6xMosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2) +Bayonet (Str+d4, Reach 1, Parry+1), 1x DP LMG (Range: 24/48/96, ROF3, Damage: 2d8, AP: 2, Auto, Snap fire)
German Forces (elements of Army Group Center)
Oberst Count Gottlieb von Reiniger - Vampire Count – Wild Card
Ag d10, Sm d10, Sp d10, St d12+2, Vg d10
Pace 6, Parry 7, Toughness 10
Skills: Fighting d10, Shooting d8, Notice d8, Stealth d10, Intimidate d610, Throwing d8, Spellcasting d10,
Edges: Fear, Command, Undead, Wall Walker, Mist Form
Hindrances: Uninvited, Weakness (wood)
Gear: Luger Pistol (Range: 6/12/24, ROF1, Damage: 2d6, AP: 1)
Powers: Deflection, Puppet, Obscure (mist)
German Rifle Team (6)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Edges:
Hindrances:
Gear: 1x MP-40 SMG (Range: 10/20/40, ROF3, Damage: 2d6, AP: 1, Auto)
5x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)
THE GAME
The group set uo some wire and trenches and organized some watches and then hung out for a few days… on the fourth night…
The Count and his guard sneak up to the Russian lines. The count drifts through the lines (almost) undetected… Ioseph Dizaleski notices a strange mist pass over his trench and watches as a frightful figure appears out of it and leaps into the trench with them!
(Remember: click on the pictures for a bigger version)
Before anyone can do anything one Russian soldier is down – bitten in the neck, he slumps to the floor of the trench and gouts of blood spurt through the hand he desperately clamps to the wound to hold it in… The serzhant of the unit, also int eh trench with Dizaleski, shrieks like a frightened little girl, raising the alarm.
With the alarm raised the Counts Guard opens fire, from their concealed position, on the other trenches.
The few occupying the other trenches blindly return fire.
The rest of the platoon awakens and charges to the aid of their dying comrades
The Count’s Guard, though providing a small distraction, prove to be not-so-good shots. The two groups blaze away ineffectively in the darkness.
Rat-a-tat-tat. Serzhant Trotsky balzing away in the darkness.
The platoon’s Serzhant was also quickly dispatched, but Dizaleski put up a bit more of a fight… Virgilovski arrived and fired on the two locked in combat. He put a bullet square through the Count’s chest, who didn’t even seem to notice…
Upon the arrival of the rest of the platoon (and the B.P.O. psionik) the count decided this was turning out to be too much work for his little midnight snack and disappeared in a cloud of mist…. But not before the Russians fired a volley at him another solid hit on him – which he again didn’t even seem to notice and two bullet in Dizaleski!!
Anya quickly gave aid to Dizaleski and the two other wounded Soviets. They survived but were severely wounded and were evacuated in the morning. Both died of their wounds in under a fortnight.
Coming Soon to Savage Timmy’s Playhouse:
Hunting Vampires…?
1 comment:
Ha! We totally drove that Vampire off. Now to hunt it down...
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