SITUATION
Our heroes have found themselves cut off and well behind enemy lines. For weeks they have been heading ever eastwards dodging German patrols on the ground and in the air – but there has been no sign that they are getting anywhere near the front line.
By chance they have run into an officer that is rallying troops to organize a partisan resistance force. Through his network of informants he has found that they are over a hundred kilometers behind enemy lines and convinces the group that it would be useless and futile to try and continue to march to regain the front. There simply isn’t enough fuel to keep vehicles moving to haul their supplies.
At least they were able to resupply, rest, have a decent meal and receive some (rudimentary) medical care in the relative safety of the partisans base camp in the woods.
SCENARIO
During a regular visit to a farmhouse on the edge of the woods to collect supplies they discover some Germans also trying to collect supplies.
FORCES
Soviet Forces
Serzhant Boris Trotsky - Wild Card - Dave
Ag d6, Sm d6, Sp d8, St d4, Vg d8,
Pace 6, Parry 4, Toughness 8
Skills: Fighting d4, Shooting d8, Notice d6, Stealth d4, Throwing d4
Edges: Rank (NCO)
Hindrances:
Gear: Ppsh SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)
THREE WOUNDS!
Soviet Conscripts - 6
Ag d6, Sm d4, Sp d6, St d6, Vg d6,
Pace 6, Parry 4 (5), Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Stealth d4, Throwing d4
Gear: 5xMosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2) +Bayonet (Str+d4, Reach 1, Parry+1), 1x Ppsh SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)
Rayadovoy Androv Virgilovski - Wild Card - Rick
Ag d8, Sm d4, Sp d4, St d6, Vg d8,
Pace 6, Parry 6 (7), Toughness 7
Skills: Fighting d8, Shooting d8, Notice d4, Stealth d4, Driving d4, Throwing d4
Edges: Brawny
Hindrances:
Gear: Mosin-Nagant Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)
Serzhant Pyotr Dizalotski - Wild Card - Patrick
Ag d8, Sm d6, Sp d6, St d4, Vg d6,
Pace 6, Parry 4 , Toughness 8
Skills: Fighting d4, Shooting d6, Notice d6, Stealth d4, Throwing d4, Driving d4, Repair d6
Edges: Rank (NCO)
Gear: Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)
Soviet T-26 Tank Crew - 2
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 4, Toughness 5
Skills: Fighting d4, Shooting d6, Notice d4, Driving d6, Repair d4
Efreytor Marcov - Wild Card - Jackson
Ag d6, Sm d8, Sp d4, St d4, Vg d6,
Pace 6, Parry 4, Toughness 4
Skills: Fighting d4, Shooting d4, Notice d4, Stealth d4, Driving d4, Throwing d4, Repair d8
Edges: Command
Hindrances:
Gear: Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)
German Forces (elements of Army Group Center)
Obergefrieter Johann Krupp – Wild Card
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Intimidate d6, Throwing d6
Edges: Rock-n-Roll, Command
Hindrances:
Gear:
MP-40 SMG (Range: 12/24/48, ROF3, Damage: 2d6, AP: 1, Auto)
Luger Pistol (Range: 12/24/48, ROF1, Damage: 2d6, AP: 1)
German Rifle Team #1 (6)
Ag d6, Sm d6, Sp d6, St d6, Vg d6,
Pace 6, Parry 5, Toughness 5
Skills: Fighting d6, Shooting d6, Notice d6, Stealth d6, Throwing d6
Gear: 6x Kar 98K Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Bayonet (Str+d4, Reach 1, Parry+1)
THE GAME
With some medical attention and rest, Rayadovoy Virgilovski was able to heal his one wound and Serzhant Trotsky was able to heal two.
(Remember: click on the pictures for a bigger version)
Germans arrive at the Farmhouse – little do they know what lurks in the woods beyond the hedges…
Serzhant Boris Trotsky and his new squad (and his Joker – first turn of the game!)
Rayadovoy Virgilovski maneuvers around to get the Germans in a crossfre
Serzhant Trotsky rolled “the Quick and the Dead” for Fortune and Calamity – stealing the only face card the Germans had leaving them all to go dead last – when the Russians open up they didn’t even know what had hit them!
Marcov and Diesalotski and the T-26 crew approach from the other side of the farm – armed only with their sidearms…
Germans again… and the poor farmers who are proving unwilling to give up their food.
In the first turn half of the German riflemen were down and the Obergefrieter was shaken. The tankers closed in while the Soviet Riflemen sniped from the woods.
I think Vigilovsky accounted for two or three himself! May make a sniper of him yet!
Marcov, being a little reckless what caught by a point blank blast form the Obergefrieter’s MP40 – he escaped with minor injuries, a few grazes and a number of holes in his coveralls and helmet!
The last German rifleman is finished off…
One of the Soviet Riflemen had been hit in the action and when they checked on him later the found he had been killed instantly. Of the Germans, the obergrfrieter and one of the riflemen had been killed outright; the rest has sustained only minor injuries. One was able to crawl away into cover and sneak off into the woods before the soviets rounded them up, the other four were summarily executed with a bullet in the head.
I’ve been thinking about a few additions to my Simple Camapign Rules for a partisan campaign:
Most of the scenarios will involve ambushes, raids and assassinations. For each such successful mission the players may make an ammunition resupply roll as if they were in good supply (or maybe poor supply…? I’ll have to think on that). for each failed/lost scenario they only roll for resupply as if they are out of supply.
After each mission I will roll a die (d6…? Maybe…? Or a D10…?) if the number rolled is equal to or less than the number of consecutive successful missions the Germans have been very annoyed by them and send a large force to sweep the woods where they’re base camp is and they will be forced to execute a fighting withdrawal.
Or something like that… ideas?
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