Sunday, September 12, 2010

Necromancer No More

Finally a return to our Realms of Cthulhu campaign!

December 1921

SITUATION

In our last episode our heroes were contacted by Mr. Bartholomew Ronson, a London Bank Manager that they had previously encountered raising the dead in a remote graveyard in Wales. He bid them to travel to London at their earliest possible convenience to meet with him. Upon their arrival they found his house on fire and, after sending the cab off to summon the fire brigade, ran around back to find Mr. Ronson being dragged off by some masked cultist types.

Our Heroes rushed to Mr. Ronson’s aid! The Cultists were all slain and hidden in the bushes at the back to the property until the fire brigade was finished.

Some occult tomes were later recovered from the secret cellar deep under the ruins of Mr. Ronson’s mansion.

DRAMATIS PERSONAE

Dr. Emma Wraight – Cultural Anthropologist and Archaeologist (Amanda)
Ag d6, Sm d10, Sp d10, St d6, Vg d8,
Pace 6, Parry 6, Toughness 6, Sanity 5, Corruption 2
Skills: Fighting d8, Shooting d8, Notice d10, Stealth d4, Knowledge: Anthropology d8, Knowledge; Archaeology d8, Investigation d8, Survival 4d, Tracking d4, Swimming d4, Healing d4, Knowledge: Mythos d6, Streetwise d8,
Edges: Scholar, Linguist, Alertness, Investigator, Well-Adjusted
Hindrances: Curious, Phobia (Major – Snakes)
Gear: Clothes, Anti-Snake Boots (Armour +2), Webley (Range: 12/24/48, ROF 1, Damage: 2d6, AP: 1), Knife (Str+d4),

Tom Cranston – labourer – (John)
Ag d8, Sm d6, Sp d6, St d10, Vg d12,
Pace 8, Parry 7, Toughness 9, , Sanity 5, Corruption 0
Skills: Fighting d10, Shooting d8, Notice d6, Stealth d8, Riding d4, Throwing d4, Knowledge ( Farmin’) d10, healing d4, Repair d4, Survival d4,
Edges: Quick, Brawny, Fast Healer, First Strike, Scrapper, Fleet-Footed
Hindrances: Illiterate, Loyal, Quirk (Depressed – over the loss of his wife), Heroic
Gear: Work Clothes, Shovel (Str+d6, -1 to hit), Lee Enfield Rifle (Range: 24/48/96, ROF 1, Damage: 2d8, AP: 2)

Sgt. Shivanshu Malaker – Gurkha (Darrin)
Ag d8, Sm d8, Sp d8, St d8, Vg d10,
Pace 6, Parry 7, Toughness 8, Sanity 5, Corruption 1
Skills: Fighting d10, Shooting d8, Notice d8, Stealth d8, Intimidate d8, Climbing d8, Swimming d4, Survival d10, Tracking d8, Knowledge: Mythos d6,
Edges: Brawny, Woodsman, Alertness, First Strike
Hindrances: Heroic, Code of Honour
Gear: Rifle (Range: 24/48/96, ROF1, Damage: 2d8, AP: 2), Kukri (Str+d6)

Freiherr und Ritter Jochimm von und zu Höllenstadt-Fürchtberg – Retired German Army Officer - (Christian)
Ag d10, Sm d6, Sp d10, St d6, Vg d8,
Pace 4 (+d4), Parry 5, Toughness 6, Sanity 7, Corruption 1
Skills: Fighting d8, Shooting d10, Notice d6, Stealth d6, Intimidate d10, Persuade d10, Driving d4, Streetwise, d6, Survival d4, Stealth d4, Knowledge: Occult d6, Knowledge: Mythos d4
Edges: Well Adjusted, Rich, Dodge
Hindrances: Vow (major), Quirk (?), Vengeful, Lame
Gear: Fine Clothes, Luger (Range: 12/24/48, ROF 1, Damage: 2d6, AP: 1), Knife (Str+d4), Sword Cane(Str+d6)

Feldwebel Shultz – NPC – aide/driver for Von Höllenstadt-Fürchtberg
Ag d8, Sm d6, Sp d8, St d8, Vg d8,
Pace 6, Parry 6 (7), Toughness 6, Sanity 5, Corruption 1
Skills: Fighting d8, Shooting d8, Notice d8, Stealth d6, Intimidate d8, Throwing d6, Knowledge: Mythos d4
Edges: Command
Hindrances: Mean
Gear: Luger (Range: 12/24/48, ROF 1, Damage: 2d6, AP: 1), Knife (Str+d4),

Laurel Trebeau – Administrative assistant (Brenda)
Ag d6, Sm d12, Sp d10, St d4, Vg d8,
Pace 6, Parry 4, Toughness 6, Sanity 5, Corruption 1
Skills: Fighting d4, Shooting d6, Notice d8, Stealth d4, Investigation d10, Riding d4, Healing d8, Knowledge (Psychology) d8, Taunt d6, Swimming d4, Streetwise d8, Persuasion d6, Knowledge: Mythos d4
Edges: Alertness, Psychotherapist, Linguist
Hindrances: Quirk (wears glasses, but doesn’t really need them…), Loyal
Gear: Pistol (Range: 12/24/48, ROF 1, Damage: 2d6, AP: 1), Silver Letter Opener (Str+d4, -1 to hit),



THE GAME (The Extremely Short Version)

The group decided to take action and, after a brief nap, headed straight to Oxford to confront Gordon, the leader of the Cult.

The following day…

Oxford Times
21 December 1921

Found dead this morning, Artemus Gordon, prominent Crown Prosecutor. Circumstances suggest a violent death.

The fire brigade was called out to Mr. Gordon's estate, early this morning. Upon their arrival the main house was fully engulfed in flame. Fire personnel were engaged in fighting the blaze and searching for any persons that may still be within the building.

It was not until the out building here being searched that the body of Mr. Gordon was found. At which time the police became involved. Mr. Gordon's body was found, the apparent result of a violent attack, his body may have been moved to this location. His body was surrounded with various strange and possibly occult objects.

The house fire is considered to be suspicious.

Mr. Gordon's personal staff are missing as well.

Police are conducting an intensive investigation, and are asking anyone to come forward with any information regarding Mr. Gordon's death or possible ware a bouts of his staff. They are considered missing and are persons of interest by the police.


(Thanks to Darrin for the Oxford Times article!)

2 comments:

Jolo said...

Tom is illiterate no more

tim said...

right... I'll fix that.