Sunday, September 21, 2008

What to Do... What to do....?

As I mentioned in the previous post I’ve got my weekly Savage Worlds game up and running again on Saturday evenings (Savage Saturday!). I’ve been running weekly games for quite some time now. 7 years with the core members of the current group. I’ve taken a few breaks, here and there, and we’ve switched games and campaigns quite a bit. We’ve even switched times (sometimes Saturdays, sometimes Sundays…). I took the summer off gaming all together to concentrate on.. well… other things.

Around mid-August I sent out notes to the lads suggesting that we get Savage Saturdays going again. The problem was what to play

WHAT TO PLAY….

I wasn’t really sure where to begin…. There are so many things I’d like to do! Campaigns I’d like to run… So many choices, so little time. I got my whole life ahead of me though and I’ll get to them all eventually…

So I threw a bunch of ideas out to the guys to see what they would be most interested in playing… What would inspire them to show up week after week? Here are some of the options (Note: while many of these are games themselves we would be using Savage Worlds and just make use of the worlds and adventures):


Space:1889 – the old GDW game set in the colonial era except with interplanetary travel through ether flyers. All the colonial powers have colonies on the various planets around the solar system – Mercury, Venus, and Mars. A little like ERB’s John Carter of Mars… But not really.


Rippers – Victorian Monster hunters track down evil across the globe. Not only do I have all the adventures in the book – I also picked up the Rippers’ Companion a while back – which has more that I haven’t even LOOKED at yet… I still have most of their old characters kicking around somewhere… October is apparently Rippers Month at PEG


Tour of Darkness – the Vietnam war with a weird twist. I have a complete campaign in the book plus lots of old Recon adventures to fill in the gaps between weird ToD adventures. They’d start out as ordinary grunts, and quickly move into a Long Range Reconaissance Patrol (which makes things easier, because then they’d be more or less operating on your own out in the middle of nowhere…).


Necessary Evil – Supervillians united against an alien invasion. This was my least favourite option… but I do have the book and it has a ready-made campaign… With new characters or the old ones that some of the players made when we tried it a number of years back…

Other Supers….? I suggested we could make a pile of Super-heroes for an on again off again of superhero one shots just to take a break and change the pace from time to time…. I have no particular campaign in mind… I just know some of the guys are keen on the supers…


Zombie Run – A mini-campaign of a road trip across a zombie infested America…


Twilight: 2000 – I have a pile of the original adventures. You generally play military types trapped in Europe after the third world war has more or less fizzled out. There has been a limited strategic nuclear exchange and infrastructure and order has completely gone out the window and it's every man for himself...


Sci-Fi – Traveller? Again I own the Savage Worlds Sci-fi tool kits (well… at least the Gear and Bestiary…) and PILES of old Traveller adventures that could be strung together in a universe trotting campaign of sorts…. Of course I was also thinking of figuring out how to build ‘Mechs using the Sci-fi Gear Toolkit for a military/mercenary type campaign… Mmmmmmm… Battlemechs….

Fantasy – lots of old D&D adventures floating around. Hundreds of free ones on the internet… I know I’ve tried running Fantasy campaigns in the past and they always seem to fizzle – I think the problem is I try to make them into sprawling tolkien-esque EPIC adventures, and then just can’t keep them going…. So I thought about a making up a new batch of low-lifes and going on a series of old school dungeon crawls, living hand to mouth on whatever treasures they can haul away…? We could bring back theirr old characters (that whole weird dream sequence thing…) or roll up new random ones – which is, of course, always a tonne of fun when using the Fantasy Character Generator toolkit (Seriously, just spend an evening rolling up random characters – there will be no end of laughs…!)


Pulp Adventure/Weird War Two – A group of intrepid heroes battle gangsters, weird cults, Nazis and their evil minions in the 20’s and 30’s. Again I think I still have some old characters some of them used in the past…


Call of Cthulhu
– a group of paranormal investigators delves into strange happenings and combat cosmic evil… Again, no end of books full of adventures…


Pirates of the Spanish Main – This was the most recent campaign we had been playing in when things fizzled out in the spring. We could more or less pick up where we left off…?

So… I don’t know, I was pretty much equally fired up about any of them right now… Actually the ones I’d be most interested in running right now are the ones I’m figured every one else would be LEAST interested in (Twilight:2000 and Tour of Darrkness)… So I asked if there were any one(s) the players would particularly like to play?

I also proposed that maybe we could make characters for a couple (or ALL!?) of them and jump back and forth depending on whatever suites my fancy on any particular evening.

I also proposed some “skirmish options” – straight up skirmish miniature wargames using Savage Worlds. I won’t bother going over those.

The players response was that they were interested mostly in Role-playing so the Skimish options were all immediately turfed. I can play most of those with the Monday night crew anyway…

It seemed most were willing to do just about anything. Rippers, Zombie Run, callof Cthulhu, Pirates, and Necessary Evil seemed to be the most popular.

Then I got a brainwave:

SPACE RIPPERS: 1889!

Werewolves on Mars, Vampires on Venus.... you don't want to know what's lurking in the tunnels of Mercury....

A special blend of the Rippers and Space:1889 settings. Still set in the height of the Victorian era, hunting monsters.... we'd just expand that a bit and include some Martians... Will the Cabal try and recruit the Red Martians...? Oh yeah baby! That definitely moved up on my list of things to play…!

So anyway our first session was last night and Lloyd, Andrej, and Amanda showed up and we made characters for a Savaged Twilight:2000 and started making characters for Zombie Run. Before getting the second batch of charcters done I ran a quick little introductory adventure for Twilight: 2000. More on that in a separate post!

3 comments:

Anonymous said...

I think you have this list already but for a benny....Rippers, Necessary Evil, Twilight 200, Fantasy, Cthulhu, Pirates (in no particular order, it will be fun to mix it up a little from week to week). Amanda

Anonymous said...

Dick Buttons will rule the Zombie Run. I should have added Intimidation to d8 or d10 as a skill to my character creation card. Added I would of also wanted to speak Ghoul but that might be cheating a bit. Andrej

tim said...

Unfortunately zombies, being undead, are immune to intimidation... or did you mean you want to be able to intimidate your fellow survivors...?

As a sports equipment retail salesman intimidation would totally work!

I take it that's a vote for Zombie run then?